16.11.09

Gamers up in arms about Modern Warfare 2's multi-player system



Gamers tend to like Call of Duty's awesome multi-player feature, which can basically suck up your entire day due to it's extreme enjoyability. Trust me in college, there was a week where we didn't have school due to snow and guess what I was doing that entire week? With the release of COD:MW2, it seems some gamers are up in arms about a few things.

Call of Duty: Modern Warfare 2 was released worldwide this week to an overwhelming success, selling 4.7 million copies on a single day and raking in an estimated $310 million in North America and the United Kingdom alone. Reviews have been mostly favorable too, at least as far as gameplay is concerned. But there is one group who feels slighted by a series of changes made in this latest addition to the Call of Duty franchise.

Ever since the word was out, PC gamers have been up in arms with Infinity Ward's decision to replace dedicated servers to host multiplayer matches with a proprietary infrastructure called IWNet. This has translated into less control in the hands of gamers, with no way to choose who is hosting matches (one player is assigned automatically), and no ability to kick or ban players from your game.


GASP! That's the end of the world.

Okay, so that does sound kind of annoying and I don't know why IW just couldn't stick with the old system unless there was some sort of concern that we're not aware of. Sometimes you don't want to give gamers too much control but the automated IWNet sounds a bit lame, kind of like Mario Kart Wii's automated and completely random multi-player system.

Makes me was to go use a rocket launcher.

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